[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

Based on the video tutorial made for the older version - YouTube - Actor move from/to should be run as a single event, i.e. begin play would be where you’d use it, or in the case of pressing an input button, etc. And MoveUpdate is the new MoveTick? from the video, I think (not much experience with new version), which should be used continuously via the tick as you have done. Not sure if that helps any more but glad you’ve at least got it working now :).