Open an 4.12 project in 4.13 stops monitoring content folder

First thank you for all those helpful information here.

I’ve run into a problem while open a 4.12 project with 4.13 but i got this problem with
switching to other versions before while working on a project.

The problem is that auto reimport btw. monitoring content folder is not working anymore.
I also checked the Editor settings and all is active.

Anyone experienced this too or got an Idea what is causing this problem?

OK just found the problem myself. It seems that using the Explorer Context menu to “Switch Unreal Version” is causing the problem.
Now it works. I made a copy of my folder … opened 4.13 and load manually from the menu … then convert in place.
All is working fine :slight_smile: