# OnTakeAnyDamage send some event to a client

**URL:** <https://forums.unrealengine.com/t/ontakeanydamage-send-some-event-to-a-client/139788>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [March 13, 2020, 1:55pm UTC](https://forums.unrealengine.com/t/ontakeanydamage-send-some-event-to-a-client/139788 "2020-03-13T13:55:13Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Celldelning](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Celldelning](https://forums.unrealengine.com/u/Celldelning)\
**Post date:** [March 15, 2020, 2:44pm UTC](https://forums.unrealengine.com/t/ontakeanydamage-send-some-event-to-a-client/139788/2 "2020-03-15T14:44:30Z")

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Eyo,

This is a replication!  
Link:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Make sure that your Player Character & HealthComponent is replicating by checking all the boxes in the constructors. I advise you to do an OnRep\_Event instead of Multicast as this sure that the information will get through.

Here is my go-to Link when I need a reminder:  
[A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums](https://wiki.unrealengine.com/Network_Replication),_Using\_ReplicatedUsing_/\_RepNotify\_vars

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