I’m currently making a minesweeper game, to right click I trigger an event dispatcher that goes to all cell widgets and each widget checks if its hovered by mouse. However when I right click and drag then release, the widget I first clicked down on is stuck with a “hovered state” in addition to widget im currently hovering over. This makes it very buggy for my purposes. If anyone can offer a solution or Epic add RightClick Event for buttons I would appreciate it!
-k