Only the first 128 instances of an instanced static mesh have collision when spawned in a blueprint

I apologize, I used incorrect terminology. I did mean to say instanced meshes. Here is the setup I used:

I attempted this with the Hierarchical Instanced Mesh Component as well and received the same results. Collision worked on all objects and no errors appeared in the Output log. Are you using a specific mesh that is creating this error or does this occur in a new, blank project with base assets?