# Online Subsystem Steam Plugin makes my blueprint game require visual studio 2015 to build, is there a workaround?

**URL:** <https://forums.unrealengine.com/t/online-subsystem-steam-plugin-makes-my-blueprint-game-require-visual-studio-2015-to-build-is-there-a-workaround/386346>\
**Category:** Platform & Builds\
**Tags:** Steam, unreal-engine, Plugins, Visual-Studio, question\
**Created:** [February 27, 2017, 8:25am UTC](https://forums.unrealengine.com/t/online-subsystem-steam-plugin-makes-my-blueprint-game-require-visual-studio-2015-to-build-is-there-a-workaround/386346 "2017-02-27T08:25:10Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![I\_Create\_Art](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@I\_Create\_Art](https://forums.unrealengine.com/u/I_Create_Art)\
**Post date:** [February 27, 2017, 8:25am UTC](https://forums.unrealengine.com/t/online-subsystem-steam-plugin-makes-my-blueprint-game-require-visual-studio-2015-to-build-is-there-a-workaround/386346/1 "2017-02-27T08:25:10Z")

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My game is blue prints only but enabling the steam plugin makes it require visual studio 2015 to build, which I don’t have and can’t download, is there a work around for this? I live in Zambia were internet is really bad, its an 8gb download and my internet connection and that of anyone else I know will not be able to download 8gb.

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**Author:** ![anonymous\_user\_3b4c8d46](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3b4c8d46](https://forums.unrealengine.com/u/anonymous_user_3b4c8d46)\
**Post date:** [February 27, 2017, 8:30am UTC](https://forums.unrealengine.com/t/online-subsystem-steam-plugin-makes-my-blueprint-game-require-visual-studio-2015-to-build-is-there-a-workaround/386346/2 "2017-02-27T08:30:44Z")

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You shouldn’t require VS to build it unless you’ve made modifications to the engine.  
Read these 2 sources for info on how to set it up.

> **[Online Subsystem Steam](https://docs.unrealengine.com/5.1/en-US/online-subsystem-steam-interface-in-unreal-engine/)**
>
> An overview of Online Subsystem Steam, including how to set up your project for distribution on Valve's Steam platform.

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/6/2/362e03af97305a930991391fe07a411512999fab.jpeg "How to Setup Steam Multiplayer in Unreal Engine 4 Blueprints - Entire Guide") ](https://www.youtube.com/watch?v=6RlYegIkN0Y)

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**Author:** ![I\_Create\_Art](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@I\_Create\_Art](https://forums.unrealengine.com/u/I_Create_Art)\
**Post date:** [February 27, 2017, 8:45am UTC](https://forums.unrealengine.com/t/online-subsystem-steam-plugin-makes-my-blueprint-game-require-visual-studio-2015-to-build-is-there-a-workaround/386346/3 "2017-02-27T08:45:25Z")

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Hi, thanks for the quick response… I have used these exact 2 guides to setup and followed them correctly, the reason I believe the steam plugin is the cause because when I disable it the game builds fine, when I enable it again it asks for visual studio. I’ve tried it in a new project blueprint project aswell and the result is the same, I don’t think I’m making any modifications to the engine unless there’s something I’ve missed.

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**Author:** ![anonymous\_user\_3b4c8d46](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3b4c8d46](https://forums.unrealengine.com/u/anonymous_user_3b4c8d46)\
**Post date:** [February 27, 2017, 9:16am UTC](https://forums.unrealengine.com/t/online-subsystem-steam-plugin-makes-my-blueprint-game-require-visual-studio-2015-to-build-is-there-a-workaround/386346/4 "2017-02-27T09:16:55Z")

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Does it give you any specific error message?  
I haven’t tried it myself so I can’t say 100 % I guess but I recall reading you shouldn’t be required to compile it, therefore VS shouldn’t be a necessity.  
Would you like to read this link as well and confirm nothing has been left out? [A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums](https://wiki.unrealengine.com/Steam,_Using_the_Steam_SDK_During_Development)  
I hope it can be resolved for you. I’m also fairly new to integrating steam. Did it recently last week 😜

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [February 28, 2017, 4:22pm UTC](https://forums.unrealengine.com/t/online-subsystem-steam-plugin-makes-my-blueprint-game-require-visual-studio-2015-to-build-is-there-a-workaround/386346/5 "2017-02-28T16:22:12Z")

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Hey I Create Art!,

Try using the guide linked below, as it’s a bit newer:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Try this in a clean project to see if there could be an issue with the current project you’re working in as well.

Let me know if that helps.

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**Author:** ![anonymous\_user\_3b4c8d46](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3b4c8d46](https://forums.unrealengine.com/u/anonymous_user_3b4c8d46)\
**Post date:** [March 1, 2017, 9:27am UTC](https://forums.unrealengine.com/t/online-subsystem-steam-plugin-makes-my-blueprint-game-require-visual-studio-2015-to-build-is-there-a-workaround/386346/6 "2017-03-01T09:27:02Z")

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Perhaps the other official documentation can be updated according?

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [March 1, 2017, 2:42pm UTC](https://forums.unrealengine.com/t/online-subsystem-steam-plugin-makes-my-blueprint-game-require-visual-studio-2015-to-build-is-there-a-workaround/386346/7 "2017-03-01T14:42:36Z")

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Unfortunately, that documentation is not 100% up to date at this time, as we’re currently working on getting documentation out for new features. For now, I’d recommend sticking to that wiki I posted above. It was written by a staff member and has the most up-to-date information as far as I know.
