Hi , thanks for your amazing work.
Just wanted to say i couldn’t build right out of the box on OS X with UE4 4.7.6. Had a compile error.
In SLocalPlayer.cpp :
I replaced :
*NickName = FWindowsPlatformProcess::ComputerName() + FString::FromInt(FMath::RandRange(0, 999));*
By :
NickName = FGenericPlatformProcess::ComputerName() + FString::FromInt(FMath::RandRange(0, 999));
After that i could open the project with no problem.