Ongoing C++ Gameplay Example Series: Making a Survival Game

Ohai, that’s interesting as I’m currently looking into developing a stealth game where AI comes in handy. I’m a bit confused though, as this answer states PawnSensing isn’t developed any further and is replaced by the perception system. Moreover, it seems (regarding the comments on the same answer) PawnSensing doesn’t support networking (you might want to correct me on this topic). Do you plan to adapt to this new perception system?