Hi, quick question about optimisation. What is the better approach? Create separate instanced static meshes component for each chunk or create just one that will hold instances for all chunks? I heard that with large number of instances it can take some time when I need to destroy one(e.g even up to 3 secs with 30k+ instances), and I need to be able to delete and create a lot of them. On the other hand I fear that will a lot of different blocks/items to build it can take some time to construct all the componets for each chunk. I’m creating game with Satisfactory/Minecraft like building system, so players will be able to create/destroy a lot instances