I have built a trigger that recognize when another mesh overlaps it’s working very well.
The only problem is that if the game starts and there is already a mesh completely inside or overlapping the trigger then it will not fire that something is overlapping it. Is there an easy fix ?
thank you for your time !
sorry it should read “onComponentBeginOverlapping” in the title
Sorry, i’m quite new to blueprints and I don’t understand how to connect what you wrote to the “onComponentBeginOverlap” nodes that i have (which are vary basic)
Here is a solution (this is just to solve , the problem when the trigger is already overlapping something before the game starts) , this means when the game start , you get all the components that overlaps you triggers , if if their count is greater than 0 , than mean it’s colliding ,if not than mean it’s not colliding with any thing when the game starts.
You are the best! Thank you very much for your time
Your reply fixed the problem but your method stops working if i have more than 1 trigger, is there a workaround that you know of ?