I posted this question on both reddit and the answerhub, so I feel a bit bad for spamming but I’d really like to find an answer since I’ve run out of things to try.
I’m testing on two objects that both use the UFO static mesh from the flight starter template. On both Static Meshes I’ve set the Generate Overlap Events, set CollisionPresets to OverlapAll, and set Simulation Generates Hit Events.
In my constructor I have:
I also have:
And later on, here is OverlapBegin
NotifyHit does work when the two things are set to BlockAll, and NotifyActorBeginOverlap works when they’re set to overlap all, but why don’t the components work?
Unfortunately NotifyActorBeginOverlap doesn’t work for me since it doesn’t have the HitLocation and HitNormal vectors or an FHitResult.