OnComponentBeginOverlap inconsistent HitResult data

Hey GrimlessBBS-

Are you referring to the Sweep Result pin? If so, this will only return a result if the object being move is set to sweep (such as using the AddActorWorldTransform node). If your rocket projectile is using physics to move, it is likely not using sweep thus the return that you’re seeing. Can you provide further information on how your projectiles are setup in blueprints including how you’re moving both projectiles?