# OnComponentBeginOverlap for leap motion

**URL:** <https://forums.unrealengine.com/t/oncomponentbeginoverlap-for-leap-motion/346509>\
**Category:** World Creation\
**Tags:** leap-motion, unreal-engine, Physics, Collision, question\
**Created:** [February 5, 2016, 3:57pm UTC](https://forums.unrealengine.com/t/oncomponentbeginoverlap-for-leap-motion/346509 "2016-02-05T15:57:41Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![hydrojan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hydrojan](https://forums.unrealengine.com/u/hydrojan)\
**Post date:** [February 5, 2016, 3:57pm UTC](https://forums.unrealengine.com/t/oncomponentbeginoverlap-for-leap-motion/346509/1 "2016-02-05T15:57:41Z")

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Hi there. I’m working on a leap motion project.I just want when my hand in collision print in. like that bp so simple.

 ![77475-adsız4.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/5/1/451953feeb22194e4f9bc6d64dae9928eaa5430b.png)

but however it doesnt work. My result here.

 ![77476-adsız.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/8/5/8857cf0b910e760f5e023a744160ce9420c0203e.jpeg)

 ![77477-adsız3.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/0/4/704a3dda8739df3ea375dfa0be66902fbb861e95.jpeg)

If you tell me do raytrace I’m already did it but I dont want use tick every time. So can you help me about that to how can I achive it? thanks.

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**Author:** ![knack](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@knack](https://forums.unrealengine.com/u/knack)\
**Post date:** [February 5, 2016, 5:02pm UTC](https://forums.unrealengine.com/t/oncomponentbeginoverlap-for-leap-motion/346509/2 "2016-02-05T17:02:02Z")

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if remember right, you need a physics asset in your character mesh and activate collision, and check that the box ins’t ignoring the character collision

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**Author:** ![hydrojan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hydrojan](https://forums.unrealengine.com/u/hydrojan)\
**Post date:** [February 5, 2016, 7:09pm UTC](https://forums.unrealengine.com/t/oncomponentbeginoverlap-for-leap-motion/346509/3 "2016-02-05T19:09:09Z")

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of course you right. It’s working perfectly. thanks a lot

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**Author:** ![anonymous\_user\_74d49e88](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_74d49e88](https://forums.unrealengine.com/u/anonymous_user_74d49e88)\
**Post date:** [October 4, 2019, 9:08am UTC](https://forums.unrealengine.com/t/oncomponentbeginoverlap-for-leap-motion/346509/4 "2019-10-04T09:08:55Z")

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Hi, is it working grab and drop with leapmotion? and how?
