# OnClick Event for 'Character' Class

**URL:** <https://forums.unrealengine.com/t/onclick-event-for-character-class/354015>\
**Category:** Character & Animation\
**Tags:** onclick, unreal-engine, Blueprint, question\
**Created:** [April 13, 2016, 10:35am UTC](https://forums.unrealengine.com/t/onclick-event-for-character-class/354015 "2016-04-13T10:35:10Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_464582c9](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_464582c9](https://forums.unrealengine.com/u/anonymous_user_464582c9)\
**Post date:** [April 13, 2016, 10:35am UTC](https://forums.unrealengine.com/t/onclick-event-for-character-class/354015/1 "2016-04-13T10:35:10Z")

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Hey,

So I am trying to create a game in which you interact with objects around the world. However I have come across a problem. I am currently using the FPS starter game template and have stripped it down to my needs. The problem arises when I am trying to use the On Click event for object blue prints but it doesn’t work. After a bit of research I Have discovered that the option to enable these events is only available when the parent class of the object is the ‘Player Controller’ class. However if I change it to this class there is errors everywhere due to the current blueprint setup.

How can I use these OnClick Events whilst making use of the Character class?
