Hi I work for VRstudios and am adding a VR/HMD device to UE4.
The plugin implementation is working perfectly in the Editor VR-Preview mode.
However, when I make a packaged Win32_64bit build, neither “OnBeginPlay, OnEndPlay, AdjustViewRect or EnableStereo” get called.
Whats odd is “CalculateRenderTargetSize, RenderTexture_RenderThread and IsHMDConnected” gets called but almost nothing else required for setting up the HMD.
I launch the application via the cmd like so: “MyGame.exe -vr”.
I have also tried: “-stereo on”, “-hmd on” and “-hmd enable”… nothing works
I feel like I’m missing something simple here or something is broken in UE4 builds as its working in the Editor.
UE4 version: 4.10.4
OS: Windows 10 x64
GPU: Nvidia 980Ti
CPU: i7