# OnBeginCursorOver - detect even if obscured?

**URL:** <https://forums.unrealengine.com/t/onbegincursorover-detect-even-if-obscured/337601>\
**Category:** World Creation\
**Tags:** cursor, collider, detection, unreal-engine, Collision, question\
**Created:** [November 5, 2015, 9:54pm UTC](https://forums.unrealengine.com/t/onbegincursorover-detect-even-if-obscured/337601 "2015-11-05T21:54:44Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Slavq](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Slavq](https://forums.unrealengine.com/u/Slavq)\
**Post date:** [November 5, 2015, 9:54pm UTC](https://forums.unrealengine.com/t/onbegincursorover-detect-even-if-obscured/337601/1 "2015-11-05T21:54:44Z")

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Is it possible to detect OnBeginCursorOver on a collider that is e.g. behind a wall?

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**Author:** ![Slavq](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Slavq](https://forums.unrealengine.com/u/Slavq)\
**Post date:** [November 14, 2015, 4:03pm UTC](https://forums.unrealengine.com/t/onbegincursorover-detect-even-if-obscured/337601/2 "2015-11-14T16:03:37Z")

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Any clues? Maybe something like ‘custom depth’ for collider… But I can’t find anything like that…

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**Author:** ![Slavq](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Slavq](https://forums.unrealengine.com/u/Slavq)\
**Post date:** [November 29, 2015, 12:15am UTC](https://forums.unrealengine.com/t/onbegincursorover-detect-even-if-obscured/337601/3 "2015-11-29T00:15:00Z")

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Still can’t figure it out…

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**Author:** ![anonymous\_user\_845ecd5f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_845ecd5f](https://forums.unrealengine.com/u/anonymous_user_845ecd5f)\
**Post date:** [April 6, 2017, 12:27pm UTC](https://forums.unrealengine.com/t/onbegincursorover-detect-even-if-obscured/337601/4 "2017-04-06T12:27:23Z")

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I found this (OnBeginCursorOver) even didn’t work one collider over another within your Character, the inner one cannot get any responses.
