I have a very simple character class in my project, the goal is to make my character bounce when it hits stuff, in a very non-physical manner. So I thought that I could use OnActorHit and then give my character a push when hitting stuff. So I probably want some data about the collision, e.g. a normal and the force of the collision. But I can’t figure out how to write the code and I can’t for the life of me find any examples, tutorials or similar on how to do it. I’m using Unreal Engine 4.7.2. So I would be very happy if someone could give me a small example how to setup a delegate for OnActorHit (if that is the most suitable functions to use in my case).