I want to teleport my player to a defined location when he reaches a target point.
So I created an empty project, set up an Actor with a Cube and a BoxCollider.
I have this blueprint code:
The first location set is working correctly.
However, when I hit the collider the pawn is pushed like 50 meters away from the cube
(see video). Edit: Seems that you can’t share on vimeo anymore.
I am losing my mind right now. I have absolutely no idea why this happens.
Does anyone have an idea for this? Thanks in advance.