OnActorBeginOverlap Does not work from a player start distance?

This issue is so weird to me. I created a a sequence in my level blueprint for a trig box and it’s a distant walk from the start of the level, so to test it I just had my character spawn next to the box instead. It all works great and how it should, but when I spawn from the actual start of the map and make my way to the trig box, nothing happens. Like it doesn’t even exist. What could be causing this? I’m stumped.

Just a thought, Have you tried adding a printstring to the sequence to make sure you are executing it correctly? If you can, post a snapshot of the blueprint.