No the ProjectileMovement Component is added through the BluePrint.
The static mesh is added from C++.
Nothing funky happening at C++ level. It’s simply creating the StaticMesh and setting it at the root.
No the ProjectileMovement Component is added through the BluePrint.
The static mesh is added from C++.
Nothing funky happening at C++ level. It’s simply creating the StaticMesh and setting it at the root.