on key press events override current bindings

hey, so I wanted to do something when pressing a key that is already assigned, for example, I wanted to display a message saying “jump” on my screen, when pressing space, but I still want to jump.

I added a “space” key event, and before I connected it to anything, it already took over and I was no longer able to jump.

is there a way to make two different events on the same button coexist? or at least one event with one already assigned function?

Yes, select the Input node and untick Consume Input.


You may need to do it both blueprints.