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on key press events override current bindings

hey, so I wanted to do something when pressing a key that is already assigned, for example, I wanted to display a message saying “jump” on my screen, when pressing space, but I still want to jump.

I added a “space” key event, and before I connected it to anything, it already took over and I was no longer able to jump.

is there a way to make two different events on the same button coexist? or at least one event with one already assigned function?

Yes, select the Input node and untick Consume Input.

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You may need to do it both blueprints.