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On hit.

How would I set up a BP that enabled the wire frame of any object to be shown for a short period of time
and perhaps only a sphere of say 1M Dia?

To clarify, when the player uses an object to hit another object, the wire frame will glow but only in an
area of about 1M spherically? This would be similar to shining a light on an object but without the
lighting effects and of course if the object is 3D, then the sphere will show it’s 3D wire frame for a short
time.

Any suggestions would be very helpful. Thanks.

You’ll need a material with Wireframe enabled:

Next in your OnHit Blueprint Event, plug it change to this wireframe material and set a timer with your desired duration (or a delay will do). Once the timer runs off change the mesh material to the original one.

Excellent, Thank you. If I was to need the entire map (interior of a building) to be able to do this, I would have to use this for each material in the project
or can I set all of the materials to use this BP?

Thank you for steering me in the right direction.