# "On component hit" in VR not working

**URL:** <https://forums.unrealengine.com/t/on-component-hit-in-vr-not-working/491502>\
**Category:** XR Development\
**Tags:** grab, collisions, unreal-engine, question\
**Created:** [December 1, 2021, 2:55pm UTC](https://forums.unrealengine.com/t/on-component-hit-in-vr-not-working/491502 "2021-12-01T14:55:35Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Asfan3D](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Asfan3D](https://forums.unrealengine.com/u/Asfan3D)\
**Post date:** [December 1, 2021, 2:55pm UTC](https://forums.unrealengine.com/t/on-component-hit-in-vr-not-working/491502/1 "2021-12-01T14:55:35Z")

</div>

I’m working in VR, I have a simple mesh with two children, 1) GrabComonent 2) and a sphere collision

 ![353326-01.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/b/e/2be30ab5abf2d4db0cf9b52958dde0e19f6f0afa.png)

I’m trying to simply pick the object and register hit with the sphere. For now I have this simple print function

![353327-02.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/c/4/ac45ff68170e3480a15218dc3942f65f29b8448f.png)

When I pick the object and hit it with something nothing happens, but if I dropped it and it hit the ground or the object I’m trying to use it on, it print the text!!

I have no idea what’s going on?
