# On component hit don't fire when overlap something

**URL:** <https://forums.unrealengine.com/t/on-component-hit-dont-fire-when-overlap-something/330428>\
**Category:** Blueprint\
**Tags:** event-hit, unreal-engine, Blueprint, question\
**Created:** [August 30, 2015, 10:32pm UTC](https://forums.unrealengine.com/t/on-component-hit-dont-fire-when-overlap-something/330428 "2015-08-30T22:32:10Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![zip](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zip](https://forums.unrealengine.com/u/zip)\
**Post date:** [August 30, 2015, 10:32pm UTC](https://forums.unrealengine.com/t/on-component-hit-dont-fire-when-overlap-something/330428/1 "2015-08-30T22:32:10Z")

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Hi, i try to do vehicle visual damage, so i create sphere collision front point of my car where i want to add damage, but my sphere don’t hit anything(event don’t fire), what can i do to fix that!!?

PS i want damage my car from bsp static mash and other cars

 ![56413-onhit.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/1/f/51f534141e1ddac007b5e076a4dcf54637f87913.jpeg)

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**Author:** ![zip](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zip](https://forums.unrealengine.com/u/zip)\
**Post date:** [September 1, 2015, 9:11pm UTC](https://forums.unrealengine.com/t/on-component-hit-dont-fire-when-overlap-something/330428/2 "2015-09-01T21:11:38Z")

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still cant fix, maybe its bug 4.9?

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**Author:** ![evilfant](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@evilfant](https://forums.unrealengine.com/u/evilfant)\
**Post date:** [September 30, 2015, 4:16pm UTC](https://forums.unrealengine.com/t/on-component-hit-dont-fire-when-overlap-something/330428/3 "2015-09-30T16:16:37Z")

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try switch block checkboxes with World Static or something else
