I have a little Problem with two Actors Colliding. They both have a “On Collision Hit” -> “Destroy Actor” Logic inside but randomly either the first or the seond one gets destroyed. The other one gets the physic impuls from the collision but survives. I added a print screen and can see that only one “On Collision Hit” is triggered. Is this a timing problem? Because the Actor is destroyed the second actor Hit is ignored? Or should it work and I am just doing something wrong?