I’m traditionally a C# programmer, with a background in Unity. Intellisense(in monodevelop or VS2010-13) is seamless for C#.
As many people have pointed out, compile times and intellisense are sloooooooooooooooooow when working in UE4. This is probably my single greatest complaint with my recent switch to UE4 from Unity. While Hot-reload definitely helps and is a huge step forward from the UDK days, it’s not quite enough.
So, my question is: are these speed issues inherent to C++, C++ in VS or is it specific to the UE4 C++ API?
Though it may sound like a first world problem to some veteran C++ programmers, it really is hard to overstate how huge the speed factor in a modern workflow. I don’t see how having to wait several seconds for intellisense to update between saves is acceptable to anyone.
What do you guys think?