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On button pressed play skeletal animation

I am creating a menu system from a book that when you click the widget buttons a page will turn to display the new menu (think hearthstone). As an example when I click controls I want a page turning animation to play, which after a delay the widget spawns the text for that page.

The issue I am having is referencing the skeletal mesh and animation to a widget. How do I get them both to talk to each other? I have tried a couple methods, but I just don’t know what to do with them.

How do I reference the widget so that :-
‘On controls button pressed > Play BookControlsOpen animation’

Couple examples of failed attempts below

I am trying event dispatchers, with little success. They just do not seem to be calling. I feel like this should work but no strings are printed.

The first screenshot shows my Widget blueprint calling the events of the blueprint
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This is the screenshot of my book blueprint that I am trying to call the animation from when the call event is triggered
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