Hey, how’s it going, I’m new to the whole blueprint thing and I was wondering if it’s possible to enable physics for a mesh when it touches land/trigger box and disable them when it exits?
You would want begin overlap and end overlap events using your trigger volume in your level blueprint, use the other actor pins to cast to your type of actor and as that actor set ‘simulate physics’ to on for your begin overlap and the opposite for your end overlap event. I would create a quick graph but I’m without unreal currently, I hope that helps you.