Old-school fog effect?

This is just depth fog, you can make it yourself with a post process material. (plenty of youtube tutorials on this)

Exponential heightfog does effectively the same thing, but with a more natural falloff and it takes height into consideration (fog denser near the ground).

When using Exponential heightfog you’ll have to actually type in a high density value, since the slider won’t let you drag it high enough.

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