OK hit a silly newbie problem where changing 1 blueprint element, I duplicated a cube and changed some setting on it.
Then because I already had the previous cube included in it’s controllering blueprints viewport, as a component, which spins it, I had to duplicate and change that.
But because I’m using a UMG as a hud to show information I had to duplicate and change that to link to the new controllers blueprints!
So Blueprint experts if I want a Spinner Blueprint/Object that will work with lots of ‘objects’ how should I have set it up?
Links to newbie blueprint tutorials accepted as valid answers, Cheers!