# \[Odessey\] Creating my own G-Buffer in UE4

**URL:** <https://forums.unrealengine.com/t/odessey-creating-my-own-g-buffer-in-ue4/9082>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [August 9, 2014, 12:25am UTC](https://forums.unrealengine.com/t/odessey-creating-my-own-g-buffer-in-ue4/9082 "2014-08-09T00:25:14Z")\
**Posts on this page:** 1\
**Showing post:** 15

<div class="post-metadata">

**Author:** ![Temaran](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Temaran](https://forums.unrealengine.com/u/Temaran)\
**Post date:** [August 27, 2014, 11:53pm UTC](https://forums.unrealengine.com/t/odessey-creating-my-own-g-buffer-in-ue4/9082/15 "2014-08-27T23:53:48Z")

</div>

I thought I’d mention that I managed to get renderdoc to work as a \*.usf and renderer debugger!  
The creator of the software actually messaged me and helped me sort out why I was having problems, so incredible amounts of Kudos to him!  
You should all definitely check out his as the software is now open source too 😃

https://.com/baldurk/renderdoc

Anyways, I made a small tutorial on the wiki if someone other than me is struggling with this.

Here is the link:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

I hope this will be useful to someone 🙂

Best regards,

---

_[View the full topic](https://forums.unrealengine.com/t/odessey-creating-my-own-g-buffer-in-ue4/9082)._
