Notice how the reflection on the floor mimics that of the top? (Note the reflection of the light source, which sets atop the table, not under)
There also isn’t any source of light under the table. Further yet, note that the surface only reflects what is within direct view. Anything outside of that is simply not rendered in the reflection.
-confirming no light under the table.
There are plenty of sphere reflection captures to cover the room, too.
-What methods could we try to get around this issue?
-Have you had similar experiences while working with the engine?
-What have you tried in an attempt to counter the issue? What was the result?
– Technical info –
-UE4 version: 4.0.2
-GPU: AMD Radeon HD 6530 /w Dx11 support, 512mb (Yes, it’s slow though however it works for demo purposes)
-Floor material: Burnished steel (unmodified)
-Lighting was built in production mode before screenshots were taken.
-All screenshots were taken from the editor.