Odd grids in textures after build

Hi,

I’m getting odd textures on surfaces when I build. Does this look familiar to anyone and if so can you point to the possible things that might be causing it? The same surface sometimes will build correctly, and then it won’t.

thanks

Make sure that you use correct lightmaps (no overlapping UV’s,…): :slight_smile:
https://answers.unrealengine/questions/45196/strange-texture-artifacting.html