# Oculus VR Widget Interaction not working

**URL:** <https://forums.unrealengine.com/t/oculus-vr-widget-interaction-not-working/766282>\
**Category:** XR Development\
**Tags:** Hand-Tracking, unreal-engine, oculus-vr, please-help-me, UI, Widget, question, Blueprint\
**Created:** [February 8, 2023, 8:59am UTC](https://forums.unrealengine.com/t/oculus-vr-widget-interaction-not-working/766282 "2023-02-08T08:59:10Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![MDaengeli](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MDaengeli](https://forums.unrealengine.com/u/MDaengeli)\
**Post date:** [February 8, 2023, 8:59am UTC](https://forums.unrealengine.com/t/oculus-vr-widget-interaction-not-working/766282/1 "2023-02-08T08:59:10Z")

</div>

I followed this tutorial step by step, even recreating the VRPawn from scratch like the tutorial, but the widget interaction beam doesn’t interact with the widget itself:

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/0/a/c0a840b7f93394b90af8cad2dff7c4bb8ff76c8b.jpeg "Hand Tracking Laser Pointer & Widget in UE4") ](https://www.youtube.com/watch?v=TJpmf4mJhes)

Any ideas on what the problem might be?
