# Oculus VR Hand Tracking Door?

**URL:** <https://forums.unrealengine.com/t/oculus-vr-hand-tracking-door/791961>\
**Category:** Blueprint\
**Tags:** interactive-objects, interaction, oculus-quest, Hand-Tracking, unreal-engine, oculus-vr, Blueprint, question\
**Created:** [March 16, 2023, 8:34am UTC](https://forums.unrealengine.com/t/oculus-vr-hand-tracking-door/791961 "2023-03-16T08:34:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![MDaengeli](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MDaengeli](https://forums.unrealengine.com/u/MDaengeli)\
**Post date:** [March 16, 2023, 8:34am UTC](https://forums.unrealengine.com/t/oculus-vr-hand-tracking-door/791961/1 "2023-03-16T08:34:27Z")

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I’m very new to VR development and I’m trying to work mostly without controllers to make it easier for my clients to use their VR products, but most tutorials on opening doors and interactive objects are centred around controllers. Are there any clear tutorials/guides on how to get the hands to grab/recognize a door handle, for example?

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**Author:** ![Shez32](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shez32](https://forums.unrealengine.com/u/Shez32)\
**Post date:** [December 8, 2023, 11:07am UTC](https://forums.unrealengine.com/t/oculus-vr-hand-tracking-door/791961/2 "2023-12-08T11:07:24Z")

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Did you ever manage to figure this out? I’m also stuck on this same problem
