I have the hands from the VR template working to pick up objects, but I can’t get them to trigger events in my scene. What do I have to set up to enable the hands to do things like push a button, or flip a switch? I have some hotspots around my scene that I just want to be able to walk up and reach out and touch and trigger an event in my level blueprint. I’m stuck right now.
Set up an animation blueprint that corresponds with your touch interactions. Put a sphere overlap collision at the end of the index finger and when it overlaps a button it is pressed.