Oculus tracking sensitivity (CV1)

I just ported a couple of older projects that used DK2 up to UE 4.11.2 with the 1.3.x OVR runtime for CV1 and now the positional tracking seems to be multiplied. That is, if I move my head forward an inch, it looks like I’m moving at least twice as far within the HMD.

The setup is simply a camera attached to the player pawn with “Lock to HMD” checked. Has anyone else seen this or know how to fix it?

Thanks!

I figured this out. For anyone else that runs into this issue, apparently the scale of the objects that your camera is parented to now (as of 4.11 with Oculus runtime 1.3.x) affects the positional tracking of your HMD. I switched to using only scene components that are set to 1.0 for scale and that fixed the issue.

I don’t know if this is a bug or or not but I didn’t see anything in the documentation about this change.