Oculus Touch- Getting Motion Controller Position and Orientation in Blueprints

I am trying to use blueprints to get the touch controller positions and orientations. I am trying to use “Get Hand Position and Orientation” from the SteamVR folder but it always returns NULL for all values. Is there another way?

Why the other way?

Better to let the developers say -> why function “Get Hand Position and Orientation” do not works!?

Hey I would recommend you look at the documentation before posting on the forum (twice) https://docs.unrealengine.com/latest/INT/Platforms/VR/MotionController/

As for why the function doesn’t work, UE4 gives priority to the Oculus runtime meaning that even if you have steam VR on and the Oculus plugin is enabled it will run the Rift through the Oculus runtime. That means none of the steam VR functions will work with the Touch