Oculus Rift - Position tracking allows seeing through objects

Hi ,

It is good to know the situation and not to wait for a ‘fix’, so very helpful. Thanks.

I have experimented and found that 48 units of extra collision width is sufficient, and found an easy way to assign an expanded collision box to static meshes, so effectively have a solution.

But modifying the player capsule radius also seems to work. Is there is a reason not to do that rather than via collision boxes for each object?