Oculus Rift, Player Camera, and Character Rotation

I’m working with the Oculus rift and currently it takes over camera orientation when I use it. I need to override this functionality as I intend for the camera to remain welded to a socket. Additionally I have been calling TurnAtRate in my character, but it does not seem to do anything. (I must have broke it, but MoveForward works fine) I suppose the bigger issue is I still don’t quite understand the chain of input functions in the new-fangle U4 system 100%. Maybe if somebody could give me a brief summary on the chain of command concerning player rotation and the camera?
Any help is greatly appreciated.