At the moment recompiling UE4 4.3.1 with Oculus 4.3 branch on Github is the only way to get a workable solution. UE4 4.4 has some issues with the current 0.4.1. I am looking forward to see an integration of the latest UE4 4.4 with the latest Oculus SDK in the near future. Recompiling isn’t that painful but it is a nuisance.