# Oculus Rift DK1 problem, UE4.7

**URL:** <https://forums.unrealengine.com/t/oculus-rift-dk1-problem-ue4-7/309696>\
**Category:** Rendering\
**Tags:** bug, unreal-engine, question\
**Created:** [March 6, 2015, 11:25pm UTC](https://forums.unrealengine.com/t/oculus-rift-dk1-problem-ue4-7/309696 "2015-03-06T23:25:52Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![anonymous\_user\_e82d003a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e82d003a](https://forums.unrealengine.com/u/anonymous_user_e82d003a)\
**Post date:** [March 10, 2015, 2:06am UTC](https://forums.unrealengine.com/t/oculus-rift-dk1-problem-ue4-7/309696/5 "2015-03-10T02:06:04Z")

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Ok, so,  
sorry if i claimed i didn’t change any code about Oculus Rift and control, but i actually did (i brought the classes from another old project without realizing it).

My player controller has been copied and pasted from this guide:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

and also everything from that page. i didn’t notice at the beginning.

if i change the player controller to the default one, everything is fine.

would it be possible to have an updated version of that guide?

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