# Oculus Quest hands appear in editor but not in package game

**URL:** <https://forums.unrealengine.com/t/oculus-quest-hands-appear-in-editor-but-not-in-package-game/727194>\
**Category:** XR Development\
**Tags:** Hand-Tracking, unreal-engine\
**Created:** [December 13, 2022, 9:26am UTC](https://forums.unrealengine.com/t/oculus-quest-hands-appear-in-editor-but-not-in-package-game/727194 "2022-12-13T09:26:03Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Astrotronic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/astrotronic/32/1194566_2.png) [@Astrotronic](https://forums.unrealengine.com/u/Astrotronic)\
**Post date:** [December 15, 2022, 10:16pm UTC](https://forums.unrealengine.com/t/oculus-quest-hands-appear-in-editor-but-not-in-package-game/727194/4 "2022-12-15T22:16:01Z")

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Thanks for checking,

I just realized that what you’re wanting to do is to have a PCVR experience with hand tracking. (as opposed to deploying to Quest)

I think this is still not possible (even with the new Oculus settings) but am unsure as to the exact reason why.

Doing a search for info I see you’ve already posted in [this thread](https://forums.unrealengine.com/t/quest-2-hand-tracking-with-pc-build-using-link-cable/485696) a month ago. (Note to update both threads if solution is found)

Moving this post to the XR section for more visibility.

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