# Oculus Quest hands appear in editor but not in package game

**URL:** <https://forums.unrealengine.com/t/oculus-quest-hands-appear-in-editor-but-not-in-package-game/727194>\
**Category:** XR Development\
**Tags:** Hand-Tracking, unreal-engine\
**Created:** [December 13, 2022, 9:26am UTC](https://forums.unrealengine.com/t/oculus-quest-hands-appear-in-editor-but-not-in-package-game/727194 "2022-12-13T09:26:03Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![AdrianTabacaru](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AdrianTabacaru](https://forums.unrealengine.com/u/AdrianTabacaru)\
**Post date:** [December 13, 2022, 9:26am UTC](https://forums.unrealengine.com/t/oculus-quest-hands-appear-in-editor-but-not-in-package-game/727194/1 "2022-12-13T09:26:03Z")

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Hello, I’m using UE 5.0.3 hand tracking that works in Editor but not in package.  
I am connected via AirLink/Link Cable and also, in the Oculus Home hands are missing too.  
Developer Runtime Features are enabled in Settings.

 ![Developer Runtime Features](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/6/8/268a77435301c4c0eee2c6a83baa56eb6a63bef6.jpeg)  
What am I missing here?

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**Author:** ![Astrotronic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/astrotronic/32/1194566_2.png) [@Astrotronic](https://forums.unrealengine.com/u/Astrotronic)\
**Post date:** [December 14, 2022, 3:40am UTC](https://forums.unrealengine.com/t/oculus-quest-hands-appear-in-editor-but-not-in-package-game/727194/2 "2022-12-14T03:40:46Z")

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Hi Adrian,

2 quick checks: Do you have the Oculus VR plugin enabled? and in Project Settings → OculusVR is ‘Hand Tracking Support’ set to Hands or Controllers and Hands?

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**Author:** ![AdrianTabacaru](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AdrianTabacaru](https://forums.unrealengine.com/u/AdrianTabacaru)\
**Post date:** [December 14, 2022, 8:44pm UTC](https://forums.unrealengine.com/t/oculus-quest-hands-appear-in-editor-but-not-in-package-game/727194/3 "2022-12-14T20:44:43Z")

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> [@Astrotronic](#):
>
> Hand Tracking Support

Yes and yes.  
Everything works in Editor but in package I can only see the hand menus when I rotate the palms.

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**Author:** ![Astrotronic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/astrotronic/32/1194566_2.png) [@Astrotronic](https://forums.unrealengine.com/u/Astrotronic)\
**Post date:** [December 15, 2022, 10:16pm UTC](https://forums.unrealengine.com/t/oculus-quest-hands-appear-in-editor-but-not-in-package-game/727194/4 "2022-12-15T22:16:01Z")

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Thanks for checking,

I just realized that what you’re wanting to do is to have a PCVR experience with hand tracking. (as opposed to deploying to Quest)

I think this is still not possible (even with the new Oculus settings) but am unsure as to the exact reason why.

Doing a search for info I see you’ve already posted in [this thread](https://forums.unrealengine.com/t/quest-2-hand-tracking-with-pc-build-using-link-cable/485696) a month ago. (Note to update both threads if solution is found)

Moving this post to the XR section for more visibility.

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**Author:** ![Rectus\_SA](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rectus\_SA](https://forums.unrealengine.com/u/Rectus_SA)\
**Post date:** [December 16, 2022, 12:30pm UTC](https://forums.unrealengine.com/t/oculus-quest-hands-appear-in-editor-but-not-in-package-game/727194/5 "2022-12-16T12:30:28Z")

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I suspect that the Oculus plugin disables developer-only features in packaged builds. They seem to be doing the same thing for Unity as well.

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**Author:** ![AdrianTabacaru](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AdrianTabacaru](https://forums.unrealengine.com/u/AdrianTabacaru)\
**Post date:** [November 22, 2023, 10:26pm UTC](https://forums.unrealengine.com/t/oculus-quest-hands-appear-in-editor-but-not-in-package-game/727194/6 "2023-11-22T22:26:20Z")

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> [@Astrotronic](#):
>
> deploying to Quest

Hello everyone, this is possible with UE 5.3.2 using the Unreal MetaXR Plugin 59.0.  
Have tested with Build using Link Cable and also AirLink.  
This is great!  
//  
I have experimenting deploying Android\_ASTC to Quest but same old behavior occurs, hands are not showing up, only controllers.  
Has anyone successfully deployed a standalone app on Quest that has hands showing up?  
Thanks!

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**Author:** ![TheFrenchNob](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/thefrenchnob/32/467134_2.png) [@TheFrenchNob](https://forums.unrealengine.com/u/TheFrenchNob)\
**Post date:** [July 26, 2024, 6:51am UTC](https://forums.unrealengine.com/t/oculus-quest-hands-appear-in-editor-but-not-in-package-game/727194/7 "2024-07-26T06:51:20Z")

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How did you manage to get the hands to render on your packaged game ?

Having the same issue now 5.4.3 MetaXR 67.0
