# Oculus Quest 2 image banding in vr template

**URL:** <https://forums.unrealengine.com/t/oculus-quest-2-image-banding-in-vr-template/529552>\
**Category:** XR Development\
**Tags:** Mobile-VR, unreal-engine, UE5-0, question\
**Created:** [April 15, 2022, 2:25pm UTC](https://forums.unrealengine.com/t/oculus-quest-2-image-banding-in-vr-template/529552 "2022-04-15T14:25:51Z")\
**Posts on this page:** 1\
**Showing post:** 4

<div class="post-metadata">

**Author:** ![Hadrien-EST](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hadrien-est/32/478557_2.png) [@Hadrien-EST](https://forums.unrealengine.com/u/Hadrien-EST)\
**Post date:** [April 27, 2022, 8:50pm UTC](https://forums.unrealengine.com/t/oculus-quest-2-image-banding-in-vr-template/529552/4 "2022-04-27T20:50:35Z")

</div>

[UE5 VR Template Lighting issue occulus quest 2 (Android)](https://forums.unrealengine.com/t/ue5-vr-template-lighting-issue-occulus-quest-2-android/531729)

---

_[View the full topic](https://forums.unrealengine.com/t/oculus-quest-2-image-banding-in-vr-template/529552)._
