Oculus Launcher (even opened in background) causes ue editor to crash in vr mode.
If I reboot and never launch oculus launcher, ue editor in vr mode seems fine
Anyone else having this issue?
Latest version of nvidia drivers, ue 4.18, oculus 1.2
Oculus Launcher (even opened in background) causes ue editor to crash in vr mode.
If I reboot and never launch oculus launcher, ue editor in vr mode seems fine
Anyone else having this issue?
Latest version of nvidia drivers, ue 4.18, oculus 1.2
I seem to be having this problem too, but I also canāt see how to stop the Oculus launcher from autostarting when I launch VR.
Seems to have been fixed in 4.18.1
At first, 4.18.1 didnāt fix it. But, after allowing beta updates for the Oculus software (it calls it ātest channelā in the options), VR preview now seems to be working.
VR editing mode still crashes after a few seconds, but I donāt intend to work with it, so thatās fine.
yeah mine started crashing againā¦ worked for a whileā¦ going to try beta
so updating to oculus beta (opting in to Public Test Channel) (and latest nvidia drivers and 4.18.1) seems to be workingā¦ at least for now.
Correction - the crashing started again
Going to try the latest oculus integration via source
Is the crashing related in any way to DirectX11? Did you have a look at the Crash Log?
Not sure - seems to be related to some editor viewport stuff?
I am downloading the oculus integration source and gonna try a debug build - but that is gonna take a while.
Here is stack trace:
Access violation - code c0000005 (first/second chance not available)
UE4Editor_UnrealEd!FEditorViewportClient::IsPerspective() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorviewportclient.cpp:1474] UE4Editor_UnrealEd!FEditorViewportClient::GetViewLocation() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\public\editorviewportclient.h:404] UE4Editor_ViewportInteraction!UViewportWorldInteraction::GetRoomTransform() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\viewportinteraction\viewportworldinteraction.cpp:647] UE4Editor_VREditor!UVREditorMotionControllerInteractor::PollInput() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\vreditor\vreditormotioncontrollerinteractor.cpp:873] UE4Editor_ViewportInteraction!UViewportWorldInteraction::PollInputIfNeeded() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\viewportinteraction\viewportworldinteraction.cpp:2507] UE4Editor_ViewportInteraction!UViewportWorldInteraction::Tick() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\viewportinteraction\viewportworldinteraction.cpp:461] UE4Editor_UnrealEd!UEditorWorldExtensionCollection::Tick() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorworldextension.cpp:335] UE4Editor_UnrealEd!UEditorWorldExtensionManager::Tick() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorworldextension.cpp:559] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1744] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:396] UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3296] UE4Editor!GuardedMain() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
I am getting plenty of crashes/blue screens since the Nvidia drivers 388.xx. I am rolling back to 387.92 as I type this.