Oculus Hand Component crashes on play

Thanks for the response @SimTecMD ,

Step by step for the project from VR template I did:

  • Make a new project from the VR template
  • Check if it runs without touching anything → it does
  • Set the project settings for Oculus vr to hands and controllers from only controllers
  • Add the oculus hand component and set values
    Just using the default oculusVR plugin to make it work with the oculus quest. The problem only occurs whenever I start trying to add hand motion controllers. If I delete them again the project is back to running without crashing.

I am currently trying to press play from the viewport, not building.
w10, default oculus driver software with air link

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