Oculus Hand Component crashes on play

This tutorial video is made in UE4 where the oculus hand component works fine. The problem occurs when you try to retrace the steps he does around min 5:15 in the video: adding the “oculus hand” component in UE5 and then running makes the engine crash everytime.
Unfortunately in UE4 this works fine but not in UE5.

Yes I indeed mean hand tracking with hand motion controllers :slight_smile:

Thanks for the extended help and time effort!