Hello, first post here.
My goal is to develop arch viz interactive walk-thrus on the GO.
I have deployed some initial test apps, but there is flickering while rotating my headset (latency, tiling?) when I view the app in the GO. Curiously, these apps have basically nothing in them. (Skydome, Floor, and a cube). I know the GO can operate at 60 and 75 fps, but I feel like this should not matter with such a simple deployment.
Is it plausible to attempt arch viz where the user can walk through the scene, possibly enter a new level with a trigger, open doors, and have some convincing materiality in the GO? Or is this standalone VR headset not powerful enough.
Either way, there should not be any problems with such a rudimentary deployment as I mentioned above. P.S. - I have followed all of the Gear VR tutorials specified on the Unreal website. https://docs.unrealengine.com/en-us/Platforms/GearVR/HowTo/MotionController.
Any help would be greatly appreciated.