Using 4.22.1 -
For quitting my apps I always interacted with a 3d menu that triggers a blueprint method: QuitGame
This still works when deployed on Desktop and Oculus Rift. It seems like the method is broken on Oculus GO.
Can anyone confirm this?
Edit: issued a bug report and is confirmed. Target fix in 4.23
i submitted an app to the go store with 4.22 that just failed because ‘quit’ isn’t working. i do have some c++ i’ve implemented, so is there a c++ option to force this outside of the exec command or quit node?
[edit] never fail to find an answer after posting. more info here: https://answers.unrealengine.com/questions/905411/view.html